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When I try to export a model directly imported from skecthup and without touching the model (again just to test that it will export) i get "errors during data collection, export aborted" Now when I import the model in to the content management & open the model in content creation plus i get the error texture could not be loaded, the same texture that doesn't exist. These ateri03.texture files point to a texture that doesn't exist.
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Instead of a folder full of Materi15.texture (for example) files i get ateri03.texture or a mixture of both accompanying the. So i can adjust the texture options and most importantly add lightsĪfter importing the 3ds file into Gmax and not touching the model (just to test whether it would export), i successfully export the model. My goal is to take my textured models from skecthup & put them into gmax or blender
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Hi all i decided to create my own route using my own models I created in Sketchup, but about 6 months on Ive decided why go to the trouble if the models end up looking poor and don't have any night lights, so to save the work i have already done (not to mention the last 6 months), I followed the tutorials to import sketchup files into both blender and gmax but when I try to export the models from either Blender or Gmax I get errors.
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